Nameless sprite editor4/25/2023 ![]() GRASS included a number of vector-drawing commands, and could organize collections of them into a hierarchy, applying the various animation effects to whole "trees" of the image at once (stored in arrays). As the name implies, this was a purely vector graphics machine. ![]() It was developed on a PDP-11/45 driving a Vector General 3DR display. The original version of GRASS was developed by Tom DeFanti for his 1974 Ohio State University Ph.D. This machine used raster graphics and a form of sprites, which required extensive changes to support, along with animating color changes. It quickly became a hit with the artistic community who were experimenting with the new medium of computer graphics, and is most famous for its use by Larry Cuba to create the original "attacking the Death Star will not be easy" animation in Star Wars (1977).Īs part of a later partnership with Midway Games, the language was ported to the Midway's Z80-based Z Box. These functions were directly supported by the Vector General 3D graphics terminal GRASS was written for. GRASS was similar to BASIC in syntax, but added numerous instructions for specifying 2D object animation, including scaling, translation and rotation over time. GRASS ( GRAphics Symbiosis System) is a programming language created to script 2D vector graphics animations. This article is about the programming language.
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